By pascalmartinolli
Preferred label Alternative label Hidden label --------- af ar be bg ca cn cs cy da de el en es et fa fi fr ga gl hi hr ht hu id is it iw ja ko la lt lv mk ms mt nl no pl pt ro ru sk sl sq sr sv sw th tl tr uk vi yi × delete
--------- abstract rules abstract wound accessory action adaptation adaptation adjudication advantage adversarial gm ambiant sounds animal companion anonymous npc armor authorship background balance beginning board bonds boss boxed text buff caller campaign canon cinematic city class cliffhanger climax clues collaborative combat communication compensation complex action complication complication computer condition conflict con game contact context core cosmic horror crafting crime critical success cutaway scene cyberpunk deadend debriefing defaulting to Yes de-roling description dice dice-pool difficulty divination dream dungeon crawl dynamic of play early years ellipse emotional safety encounter design end epic epilogue escreen esthetical play evolving world exploration extended action facilitator factions fail forward fairness false memory fantasy flashback flashforward flaw fluff focus freeform system free kriegspiel fumble game designer game material gameplay experience gamergate game session generator generic genre gm GMing GMing aside gm-less gmpc gods gothic horror gritty grognard group action group dynamics gygaxian naturalism hangout healing heist hireling historic history of trpg homebrew honest communication hook horror hospitality house rule hp humour challenge challenge rating character advancement character creation character death character sheet chronicle chronology ic illusionism information laundering institution intergame interrogation interview investigation item keyed illustration languages large group large jump forward lasting consequence leading question listening location losing control magic magic circle magic item map mass combat mcguffin megadungeon mechanical play mechanics meta currency metagame minigame mirror GMing mislead momentum monster morale morality moral panic moral play movement multi-gm multitable murder hobo music mystery narrative authority nerf new gm new player newspaper articles node noir nonlinear story non trpg gamer npc obstacle one and a crowd one player one shot on the fly gm ooc comment opacity optimization organized play osr outcome pacing party party cohesion party diversity pc pc-npc relation pc smarter peer entry perception player player knowledge player-pc relation players agency players take control player stance playing to lose playtest plot plot armor plot structure plot unfolding backward post-apo/apo power gaming power struggle pre-gen prep pricing probability problem gm problem player progressive worldbuilding proprietary dice props protagonist pulp puzzle pvp quest race rai raid railroading randomless random table range combat raw reaction resource management rest reward rigid kriegspiel risk ritual romance round rpg theory rules lawyer rules of magic rule zero ruling sandbox sanity saving throw scenario scene scifi screen session zero set up skill skip combat social contract social play social skill space opera spell spoiler spotlight stats blocks stealth story within a story stunt super hero suspens swashbuckling system agnostic tactical play task resolution technology text rules the forge tchekhov gun time loop timing toy box transition transport trap troupe-style play trpg in prison turning gm twist uncertainty versatility virtual table wandering monster warming up weapon wearpg worldbuilding world history world rules xp × delete