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TRex: Tabletop Role-Playing Games
Thesaurus for indexing TRPG items (research or game design or GMing advices).
GMing
gm
gmpc
new gm
multi-gm
multitable
facilitator
adjudication
free kriegspiel
rigid kriegspiel
adversarial gm
losing control
problem gm
game session
prep
beginning
warming up
end
debriefing
de-roling
epilogue
intergame
session zero
playtest
ritual
player
new player
pc
spotlight
one and a crowd
GMing aside
pc smarter
player-pc relation
one player
large group
caller
party
party cohesion
party diversity
problem player
non trpg gamer
authorship
game designer
homebrew
house rule
adaptation
group dynamics
communication
description
focus
set up
opacity
information laundering
leading question
ic
listening
honest communication
metagame
ooc comment
player knowledge
hospitality
social contract
magic circle
emotional safety
peer entry
rpg theory
the forge
player stance
grognard
mechanics
probability
task resolution
skill
social skill
stealth
perception
versatility
action
complex action
extended action
group action
stunt
buff
nerf
movement
magic
spell
context
difficulty
advantage
condition
complication
saving throw
outcome
character death
lasting consequence
fumble
critical success
fail forward
combat
mass combat
range combat
weapon
armor
minigame
generic
system agnostic
meta currency
resource management
momentum
rest
healing
hp
abstract wound
morale
reward
xp
morality
sanity
character creation
character advancement
background
class
flaw
optimization
power gaming
pre-gen
bonds
abstract rules
dice-pool
spoiler
randomless
freeform system
dynamic of play
balance
uncertainty
risk
fairness
challenge
challenge rating
ruling
defaulting to Yes
rule zero
rules lawyer
raw
rai
players agency
illusionism
railroading
narrative authority
gm-less
collaborative
troupe-style play
turning gm
players take control
on the fly gm
mirror GMing
gameplay experience
exploration
murder hobo
dungeon crawl
megadungeon
sandbox
investigation
power struggle
race
heist
raid
tactical play
moral play
esthetical play
social play
mechanical play
epic
gritty
playing to lose
pvp
compensation
game material
text rules
core
accessory
stats blocks
random table
fluff
boxed text
gygaxian naturalism
keyed illustration
screen
dice
proprietary dice
generator
character sheet
board
props
map
newspaper articles
music
ambiant sounds
escreen
virtual table
wearpg
computer
hangout
genre
horror
cosmic horror
gothic horror
mystery
fantasy
scifi
space opera
post-apo/apo
cyberpunk
humour
cinematic
noir
crime
pulp
swashbuckling
super hero
romance
worldbuilding
world rules
evolving world
progressive worldbuilding
world history
historic
canon
factions
gods
technology
institution
transport
languages
rules of magic
location
city
npc
anonymous npc
boss
animal companion
hireling
contact
pc-npc relation
item
toy box
pricing
magic item
crafting
plot
protagonist
obstacle
complication
monster
wandering monster
trap
puzzle
conflict
twist
quest
mcguffin
hook
tchekhov gun
suspens
cliffhanger
climax
deadend
mislead
false memory
plot armor
adaptation
plot structure
nonlinear story
flashback
flashforward
story within a story
large jump forward
time loop
plot unfolding backward
dream
node
transition
cutaway scene
clues
interrogation
divination
chronicle
timing
pacing
round
scene
reaction
encounter design
scenario
campaign
one shot
con game
organized play
ellipse
skip combat
history of trpg
early years
moral panic
osr
interview
trpg in prison
chronology
gamergate
TRex: Tabletop Role-Playing Games
309 concepts
By @pascalmartinolli